Katie "Oz" Payn

Results 43 issues of Katie "Oz" Payn

Early on we should focus on one full set of equipment for collection mid-dungeon and one full set of equipment for finishing the dungeon

This may not require the full multiple phase fight with multiple floors, just some basic phase 1 combat mechanics may be good but I'm going to upload the full design...

![Spore Carrier](https://github.com/The-Aether-Team/The-Aether-II/assets/6759864/acdaf543-112d-48a9-a118-bb47c779ce47) The explosive spore carrier (name pending, possibly just Carrier) is a slow moving creature made of giant bulbous spore sacks. It walks towards intruders and explodes into a...

![Fungal Melee Grunt](https://github.com/The-Aether-Team/The-Aether-II/assets/6759864/46a43c7c-7eb3-40ac-8f03-2655bb251f83) The melee fungus grunt (name pending, possibly Rot Hound) is one of the main damage dealers of the tree dungeon. It roams around looking for targets to...

Create basic structure for Tree Dungeon development and testing, doesn't need to be large or complex but functional enough to test out stuff like burying structures, spawning hostile mobs, combat...

Port over Slider Dungeon from Aether 1 for initial ruin testing Requires #202; Decorative Undershale as Sentry Stone

status/blocked

Hugo had detailed plans and implementation for aercloud deposits on 1.12, I want to rework green and gold aercloud's functions though which may change our plans for that - [...

status/in-progress

This just needs 1.12 parity really, might be a good idea to contact add-on developers who have achieved similar results already for advice or potential code contributions

I don't think anything fancy is required at this stage but caves will be required for hostile mob spawning balance and ore balancing at this early survival stage, final implementation...

status/in-progress