Katie "Oz" Payn
Katie "Oz" Payn
 **_Spawning criteria_** - aerclouds and stone in all highfield, arctic, magnetic, and cloud sea biomes at night, spawns alone Spawns sleeping inside stormy aerclouds during the day **_Behaviour type_**...
 **_Spawning criteria_** - grass and stone in all highfield, arctic, and magnetic biomes or caves in total darkness, spawns alone **_Behaviour type_** - hostile **_Health pool and Damage types_**...
 **_Spawning criteria_** - grassy terrain in all highfield, arctic, and magnetic biomes, spawns alone or in a very small group **_Behaviour type_** - passive _**Health pool and Damage types**_...
 **_Spawning criteria_** - grassy terrain in all highfield, arctic, and magnetic biomes, spawns in a small group, less common than Taegore _**Behaviour type**_ - neutral **_Health pool and Damage...
 **_Spawning criteria_** - grassy terrain in all highfield, arctic, and magnetic biomes, spawns in a small group **_Behaviour type_** - passive **_Health pool and Damage types_** - medium health...
 **_Spawning criteria_** - grassy terrain in all highfield, arctic, and magnetic biomes, spawns in a group of 1-2 bunnies **_Behaviour type_** - passive **_Health pool and Damage types_** -...
 **_Spawning criteria_** - grassy terrain in all highfield, arctic, and magnetic biomes, spawns in a group of 1-3, relatively uncommon **_Behaviour type_** - passive **_Health pool and Damage types_**...
 **_Spawning criteria_** - grassy terrain in all highfield, arctic, and magnetic biomes, spawns in a group of 1-3, relatively uncommon **_Behaviour type_** - passive **_Health pool and Damage types_**...
 **_Spawning criteria_** - grassy terrain in all highfield, arctic, and magnetic biomes, spawns in a group of 1-3, relatively uncommon **_Behaviour type_** - passive **_Health pool and Damage types_**...
Finalise how many equipment slots we have and what they function with, also figure out whether we can do charm slots on items