Katie "Oz" Payn

Results 43 issues of Katie "Oz" Payn

![fNKBdO3](https://github.com/The-Aether-Team/The-Aether-II/assets/6759864/2be4689a-b350-4042-9950-6d8bcc74e38d) **_Spawning criteria_** - aerclouds and stone in all highfield, arctic, magnetic, and cloud sea biomes at night, spawns alone Spawns sleeping inside stormy aerclouds during the day **_Behaviour type_**...

status/in-progress

![1PMNPi5](https://github.com/The-Aether-Team/The-Aether-II/assets/6759864/247eaa0e-ba54-4ba5-a7d2-35395bc602f0) **_Spawning criteria_** - grass and stone in all highfield, arctic, and magnetic biomes or caves in total darkness, spawns alone **_Behaviour type_** - hostile **_Health pool and Damage types_**...

status/in-progress

![Tu7Nmum](https://github.com/The-Aether-Team/The-Aether-II/assets/6759864/cfb123f6-0d28-455d-a299-03825ce22545) **_Spawning criteria_** - grassy terrain in all highfield, arctic, and magnetic biomes, spawns alone or in a very small group **_Behaviour type_** - passive _**Health pool and Damage types**_...

status/in-progress

![D9Kz25k](https://github.com/The-Aether-Team/The-Aether-II/assets/6759864/edbd86f3-55e7-4ad1-ad13-884b5fd01880) **_Spawning criteria_** - grassy terrain in all highfield, arctic, and magnetic biomes, spawns in a small group, less common than Taegore _**Behaviour type**_ - neutral **_Health pool and Damage...

status/in-progress

![1Ijqpel](https://github.com/The-Aether-Team/The-Aether-II/assets/6759864/bf286a39-e260-49a0-9ed8-00e229877d97) **_Spawning criteria_** - grassy terrain in all highfield, arctic, and magnetic biomes, spawns in a small group **_Behaviour type_** - passive **_Health pool and Damage types_** - medium health...

status/in-progress

![WAQdEuX](https://github.com/The-Aether-Team/The-Aether-II/assets/6759864/cffd4b40-79f7-465f-b5c3-676d2cad41e6) **_Spawning criteria_** - grassy terrain in all highfield, arctic, and magnetic biomes, spawns in a group of 1-2 bunnies **_Behaviour type_** - passive **_Health pool and Damage types_** -...

![Ds1WRVF](https://github.com/The-Aether-Team/The-Aether-II/assets/6759864/24f7b7f6-3a79-4804-9ee1-b42066b57c5d) **_Spawning criteria_** - grassy terrain in all highfield, arctic, and magnetic biomes, spawns in a group of 1-3, relatively uncommon **_Behaviour type_** - passive **_Health pool and Damage types_**...

status/in-progress

![scQXhJW](https://github.com/The-Aether-Team/The-Aether-II/assets/6759864/585cad9d-9562-4b2c-bdd4-9e2dddbdc762) **_Spawning criteria_** - grassy terrain in all highfield, arctic, and magnetic biomes, spawns in a group of 1-3, relatively uncommon **_Behaviour type_** - passive **_Health pool and Damage types_**...

![jEVjbpS](https://github.com/The-Aether-Team/The-Aether-II/assets/6759864/38fab312-fccd-4d94-9c8f-fb2811e96abe) **_Spawning criteria_** - grassy terrain in all highfield, arctic, and magnetic biomes, spawns in a group of 1-3, relatively uncommon **_Behaviour type_** - passive **_Health pool and Damage types_**...

status/in-progress

Finalise how many equipment slots we have and what they function with, also figure out whether we can do charm slots on items