Emmanouil Papadeas
Emmanouil Papadeas
CPU usage should be less now when idle, since `update()` methods aren't being called all the time, in Canvas.gd in 3a20b3e073339c49ab2e7cfcdcfe7541cb2bf755 and the rulers in 037a797afc7fdc4e6a3a2d6f74a49ec1f584d732. The canvas could use...
Godot does have a Profiler on the bottom side under Debugger, and then at the Profiler tab. But I've only used it a couple of times and I'm not sure...
@Martin1991zab Awesome! Should we close the issue then?
@yuyutsupoudel In version 0.8.3 which is coming out in a few days, you will be able to lower the application's FPS which reduces CPU usage. Of course, we will do...
Yes, this option will be available in v0.8.3 too, from the Preferences.
https://github.com/godotengine/godot/issues/39320 is closed now, but the PR that closed it seems to be only for 4.0. However, I can no longer replicate the issue, so I assume it has been...
Could you please provide more details? I am not sure what the problem is.
On some HiDPI displays, the elements can be very small with HiDPI enabled. This is why it hasn't been enabled yet. In order to solve this, we also need to...
Now that #140 has been resolved and we can scale the UI in the Preferences without issues, should "Allow hiDPI" be always enabled, or exposed as a setting to the...
@zhengying Are the fonts and icons blurred if you set the scale factor to 2? It may be blurry because scaling by a non-integer factor, such as 2.2, is not...