[DTC/M/12v12] Parallel Plays
Checklist
- [X] I have pruned the map. (If you used OCC Mapmaker and downloaded your map, it has been pruned for you.)
- [X] I have agreed with assigning the CC BY-SA license to this map, as mentioned in the README.
- [X] I have read and understood the map submission guidelines.
- [X] I have created an XML file.
- [X] I have created a map image.
- [X] I have uploaded the map zip file to a file sharing service.
- [X] The map has been tested locally to make sure it works.
Map Name
Parallel Plays
Gamemode & Map Description
Destroy the enemy's monument and core to win!
Team Sizes
12v12
Screenshots
https://imgur.com/a/58mw9tG
XML
https://gist.github.com/Lexnardo11/ae290148c8da262a1b98007d8b6898f3
Map Image
Map Download
Map and XML download: Parallel Plays.zip
Even with the current layout I feel like arrows aren't necessarily something that would be worth bridging out to the side islands for. Something I did notice that was interesting is that those side islands if modified slightly could act as a 1 way flank route to either the core or Mon. That feels like a change that would break the maps balance a bit but it's something to think about none the less.
Nice map Mr tazoha
Even with the current layout I feel like arrows aren't necessarily something that would be worth bridging out to the side islands for. Something I did notice that was interesting is that those side islands if modified slightly could act as a 1 way flank route to either the core or Mon. That feels like a change that would break the maps balance a bit but it's something to think about none the less.
Personally I think they will use the islands, like you said, they can act like a way to push the objectives, there's no need to modify them right now. If I remove the islands I think it would feel with a straight gameplay, cause they don't have many routes to take.
- People only have 32 arrows on their invs, and they won't get more arrows as kill rewards, so they will have to get arrows from these islands.
Even with the current layout I feel like arrows aren't necessarily something that would be worth bridging out to the side islands for. Something I did notice that was interesting is that those side islands if modified slightly could act as a 1 way flank route to either the core or Mon. That feels like a change that would break the maps balance a bit but it's something to think about none the less.
Personally I think they will use the islands, like you said, they can act like a way to push the objectives, there's no need to modify them right now. If I remove the islands I think it would feel with a straight gameplay, cause they don't have many routes to take.
- People only have 32 arrows on their invs, and they won't get more arrows as kill rewards, so they will have to get arrows from these islands.
They can bridge to the objectives? Looks like they’d still need to bridge back to mid to do that no? I was thinking that simply straightening one end and adding a small island may do the trick.
As for arrows being scarce I can kind of see that but an attacker probably won’t before they respawn and get an extra 32 plus there’s no way a bow defender is going to go out if his way to restock arrows (he’ll just kill spawn em back)
I’d be interested to hear what other people think though (and probably prove me wrong)
Ive added this map to the pool but this map still needs a map.png. Until then I will leave this submission open
Ive added this map to the pool but this map still needs a map.png. Until then I will leave this submission open
Just updated the issue, The .zip know has the map.png