[CTW/30v30] Peloponnesia
Checklist
- [X] I have pruned the map.
- [X] I have agreed with assigning the CC BY-SA license to this map, as mentioned in the README.
- [X] I have read and understood the map submission guidelines.
- [X] I have created an XML file.
- [X] I have created a map image.
- [X] I have uploaded the map zip file to a file sharing service.
- [X] The map has been tested locally to make sure it works.
Map Name
Peloponnesia
Gamemode & Map Description
Peloponnesia
- This is dual CTW map with team upgrade store, based on the Peloponnesian War between Sparta and Athens.
- Teams: Sparta vs Athens
- The store has 20 possible upgrades for each team, as well as some items, all priced in emeralds
- Upgrades for armor, sword, pickaxe, axe, shovel, apple to golden apple, bucket to water bucket
- A team is not likely to be able to afford all upgrades unless game lasts over 30 minutes.
- Emerald store chest contains enough emeralds to immediately purchase Stone to Iron pickaxe upgrade
- Players can get emeralds from the 2 generators in mid, from kills, or from mining around the wool rooms.
- Regen iron supply
- Wool rooms (Garrison Houses) are destroyable, and have speed I in chests and a gapple spawner
Team Sizes
30v30
Screenshots
https://imgur.com/a/3Uqgx7l
XML
https://gist.github.com/arcadeboss/be81eb49ed48de44591a47a4b146ee01
Map Image
Map Download
https://github.com/OvercastCommunity/CommunityMaps/pull/786
I'm wondering if you plan to add any other meaningful upgrades to the shop? There's a lot of weapon upgrading which is nice but may not necessarily be beneficial in the beginning
wow this map looks really good
I'm wondering if you plan to add any other meaningful upgrades to the shop? There's a lot of weapon upgrading which is nice but may not necessarily be beneficial in the beginning
What did you have in mind? I considered bedwars-like options and status effects, as you had done, but decided to go with the utilitarian options.
I'm wondering if you plan to add any other meaningful upgrades to the shop? There's a lot of weapon upgrading which is nice but may not necessarily be beneficial in the beginning
What did you have in mind? I considered bedwars-like options and status effects, as you had done, but decided to go with the utilitarian options.
Perhaps more defensive blocks could be purchased or simply upgrades that combat water walling n stuff. Also a water lane purchasable might be a cool idea
Absolutely bridge bombs tho to counter sky rushes
Strangely left me sone good new shop ideas so maybe ask him or other defenders
https://github.com/OvercastCommunity/CommunityMaps/pull/811/ - Fixes
Fixed emerald spawner areas not being protected
Fixed breakable woolroom chests
Tuned some regions
https://github.com/OvercastCommunity/CommunityMaps/pull/813 - Updates
Add sound to team upgrades messages
Increase gapple spawner rate based on feedback from byRobo
@TheRealPear - Thank you!
This is in pools and plays well, closing