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[CTW/30v30] Haus CTW

Open TheM1ghtyBear opened this issue 8 months ago • 10 comments

Checklist

  • [x] I have pruned the map. (If you used OCC Mapmaker and downloaded your map, it has been pruned for you.)
  • [x] I have agreed with assigning the CC BY-SA license to this map, as mentioned in the README.
  • [x] I have read and understood the map submission guidelines.
  • [x] I have created an XML file.
  • [x] I have created a map image.
  • [x] I have uploaded the map zip file to a file sharing service.
  • [x] The map has been tested locally to make sure it works.

Map Name

Haus CTW

Gamemode & Map Description

From the Haus Hub Community, this CTW map features two teams of thirty players with Haus-related culture themes on the map including the famous Haus, Meeting Rooms, a Sumo Arena, and much more. The wool rooms are also designed as Hauses.

Team Sizes

Two Teams of 30 Players

Screenshots

https://imgur.com/a/kudWjwO

XML

https://gist.github.com/TheM1ghtyBear/772208913a45a2b155187454e74eb5ba

Map Image

Image

Map Download

Map Folder

TheM1ghtyBear avatar Mar 17 '25 05:03 TheM1ghtyBear

There are quite a few small issues with this map. I haven't gotten a chance to compile a full list yet. I'll try and post a complete list soon.

eliminate123 avatar Apr 01 '25 15:04 eliminate123

I might be missing something but:

  • Obs spawn has incorrect coords in xml
  • Golden apple spawners at mid don't work and can be broken
  • Buttons shouldn't be at Y=0 at wool room walls
  • Remove barriers used in embassy building
  • Add wood/logs to defense chests
  • Empty room above starbucks

zzuf said the armorstands were lagging his game when he loaded in.

eliminate123 avatar Apr 10 '25 21:04 eliminate123

Buttons shouldn't be at Y=0 at wool room walls

Buttons are handled separately in regions, it's fine that they're at y=0. This has been tested on a private server.

Edde avatar Apr 11 '25 00:04 Edde

Image

Yo please review https://pgm.dev/docs/guides/preparing/packaging-and-releasing there's so many extra files and your xml is literally not named right to work without modification of the file name

CrazyisCreeps avatar Apr 11 '25 08:04 CrazyisCreeps

The files and XML should be updated now.

TheM1ghtyBear avatar May 21 '25 20:05 TheM1ghtyBear

Its hard to take this map seriously when only one team's spawn has a chest full of potions of strength for 8 mins, speed for 8 mins, and regen. Image

Same with items like these. Image

I want to add this map but not when it has items like this.

eliminate123 avatar Jun 21 '25 02:06 eliminate123

Addendum, the soda potions only show effects on modern versions so its just a visual glitch I apologize.

eliminate123 avatar Jun 21 '25 03:06 eliminate123

Map Folder

I also scouted the map to find any op items that needed to be removed and replaced. Everything should be fine now.

TheM1ghtyBear avatar Jun 21 '25 04:06 TheM1ghtyBear

Thank you for making changes but there are still issues with the map that I pointed out originally.

  • Barriers in the embassy
  • The buttons on the bedrock walls are still wrong. The purpose of the buttons is to stop block glitching. But, the current version of the map the buttons stop half way down. They should continue all the way down until Y=0. So they should continue down and the last bedrock layer should have 0 buttons on it.
  • This map is still laggy. Lots of player heads and armorstands can create lag. The chests full of player heads don't help with this. The good thing about the armorstands is they are easy to break, player heads aren't as easy.

Image

  • This map still has chests of OP potions, which I brought up last time as well. These potions arent balanced and should just be removed

eliminate123 avatar Jun 30 '25 18:06 eliminate123

Do the potions in the DJ building also need to be removed? There isn’t any benefits when you drink it. I think one of them is like water breathing and fire resistance.

TheM1ghtyBear avatar Jun 30 '25 19:06 TheM1ghtyBear