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[CTW/30v30] Haus CTW
Checklist
- [x] I have pruned the map. (If you used OCC Mapmaker and downloaded your map, it has been pruned for you.)
- [x] I have agreed with assigning the CC BY-SA license to this map, as mentioned in the README.
- [x] I have read and understood the map submission guidelines.
- [x] I have created an XML file.
- [x] I have created a map image.
- [x] I have uploaded the map zip file to a file sharing service.
- [x] The map has been tested locally to make sure it works.
Map Name
Haus CTW
Gamemode & Map Description
From the Haus Hub Community, this CTW map features two teams of thirty players with Haus-related culture themes on the map including the famous Haus, Meeting Rooms, a Sumo Arena, and much more. The wool rooms are also designed as Hauses.
Team Sizes
Two Teams of 30 Players
Screenshots
https://imgur.com/a/kudWjwO
XML
https://gist.github.com/TheM1ghtyBear/772208913a45a2b155187454e74eb5ba
Map Image
Map Download
There are quite a few small issues with this map. I haven't gotten a chance to compile a full list yet. I'll try and post a complete list soon.
I might be missing something but:
- Obs spawn has incorrect coords in xml
- Golden apple spawners at mid don't work and can be broken
- Buttons shouldn't be at Y=0 at wool room walls
- Remove barriers used in embassy building
- Add wood/logs to defense chests
- Empty room above starbucks
zzuf said the armorstands were lagging his game when he loaded in.
Buttons shouldn't be at Y=0 at wool room walls
Buttons are handled separately in regions, it's fine that they're at y=0. This has been tested on a private server.
Yo please review https://pgm.dev/docs/guides/preparing/packaging-and-releasing there's so many extra files and your xml is literally not named right to work without modification of the file name
Its hard to take this map seriously when only one team's spawn has a chest full of potions of strength for 8 mins, speed for 8 mins, and regen.
Same with items like these.
I want to add this map but not when it has items like this.
Addendum, the soda potions only show effects on modern versions so its just a visual glitch I apologize.
I also scouted the map to find any op items that needed to be removed and replaced. Everything should be fine now.
Thank you for making changes but there are still issues with the map that I pointed out originally.
- Barriers in the embassy
- The buttons on the bedrock walls are still wrong. The purpose of the buttons is to stop block glitching. But, the current version of the map the buttons stop half way down. They should continue all the way down until Y=0. So they should continue down and the last bedrock layer should have 0 buttons on it.
- This map is still laggy. Lots of player heads and armorstands can create lag. The chests full of player heads don't help with this. The good thing about the armorstands is they are easy to break, player heads aren't as easy.
- This map still has chests of OP potions, which I brought up last time as well. These potions arent balanced and should just be removed
Do the potions in the DJ building also need to be removed? There isn’t any benefits when you drink it. I think one of them is like water breathing and fire resistance.