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Bug in Matrix 16x8 code and includes
Hi,
Fully newbie in OTTO DIY with my 6YO son, Trying to use 16x8 I2C MAtrix LED, which work with ESP8266 board but i'm having trouble with MAtrix led Blocks
For instance when i try to do this
the code looks like this
#include <Wire.h>
#include "Adafruit_LEDBackpack.h"
Adafruit_8x16matrix ematrix = Adafruit_8x16matrix();
static const uint8_t PROGMEM
eyes1_bmp[] = { B00000000,B00111100,B01000010,B01001010,B01000010,B01000010,B00111100,B00000000,B00000000,B00111100,B01000010,B01001010,B01000010,B01000010,B00111100,B00000000},
eyes2_bmp[] = { B00111110,B01111111,B01111111,B01100011,B01100011,B01100011,B00111110,B00000000,B00111110,B01111111,B01111111,B01100011,B01100011,B01100011,B00111110,B00000000},
happy1_bmp[] = { B00000000,B00111100,B00000010,B00000010,B00000010,B00000010,B00111100,B00000000,B00000000,B00111100,B00000010,B00000010,B00000010,B00000010,B00111100,B00000000},
happy2_bmp[] = { B00000000,B01111100,B01111110,B00000110,B00000110,B01111110,B01111100,B00000000,B00000000,B01111100,B01111110,B00000110,B00000110,B01111110,B01111100,B00000000},
happy3_bmp[] = { B00000000,B01111000,B01111100,B00001110,B00001110,B01111100,B01111000, B00000000,B00000000,B01111000,B01111100,B00001110,B00001110,B01111100,B01111000, B00000000},
happy4_bmp[] = { B00000000,B01110000,B01111000,B00011000,B00011000,B01111000,B01110000,B00000000,B00000000,B01110000,B01111000,B00011000,B00011000,B01111000,B01110000,B00000000},
sad1_bmp[] = { B00000000,B00111000,B01111000,B01100000,B01100000,B01111000,B00111000,B00000000,B00000000,B00111000,B01111000,B01100000,B01100000,B01111000,B00111000,B00000000},
sad2_bmp[] = { B00000000,B00111110,B01111110,B01100000,B01100000,B01111110,B00111110,B00000000,B00000000,B00111110,B01111110,B01100000,B01100000,B01111110,B00111110,B00000000,},
sad3_bmp[] = { B00000000,B00011000,B00011000,B00011000,B00011000,B00011000,B00011000,B00000000,B00000000,B00011000,B00011000,B00011000,B00011000,B00011000,B00011000,B00000000},
angry1_bmp[] = { B00000000,B00011110,B00111100,B01111000,B01110000,B00100000,B00000000,B00000000,B00000000,B00000000,B00100000,B01110000,B01111000,B00111100,B00011110,B00000000},
angry2_bmp[] = { B00000000,B00011111,B00111110,B01111100,B11111000,B11110000,B01100000,B00000000,B00000000,B01100000,B11110000, B11111000,B01111100,B00111110,B00011111,B00000000},
love1_bmp[] = { B00000000,B00001100,B00011110,B00111100,B00111100,B00011110,B00001100,B00000000,B00000000,B00001100,B00011110,B00111100,B00111100,B00011110,B00001100,B00000000},
love2_bmp[] = { B00001100,B00011110,B00111110,B01111100,B00111110,B00011110,B00001100,B00000000,B00000000,B00001100,B00011110,B00111110,B01111100,B00111110,B00011110,B00001100},
sleep1_bmp[] = { B00000000,B00100010,B00110010,B00101010,B00100110,B00100010,B00000000,B00000000,B00000000,B00000000,B00100010,B00110010,B00101010,B00100110,B00100010,B00000000},
sleep2_bmp[] = { B00000000,B01000010,B01100010,B01110010,B01011010,B01001110,B01000110,B00000000,B00000000,B01000010,B01100010,B01110010,B01011010,B01001110,B01000110,B00000000},
confused_bmp[] = { B00000000,B01111100,B10000010,B10111010,B10101010,B10001010,B01111000,B00000000,B00000000,B01111100,B10000010,B10111010,B10101010,B10001010,B01111000,B00000000},
dizzy1_bmp[] = { B00000000,B01110000,B00111000,B00011100,B00111000,B01110000,B00111000,B00000000,B00000000,B01110000,B00111000,B00011100,B00111000,B01110000,B00111000,B00000000},
dizzy2_bmp[] = { B00000000,B00011100,B00111000,B01110000,B00111000,B00011100,B00111000,B00000000,B00000000,B00011100,B00111000,B01110000,B00111000,B00011100,B00111000,B00000000},
wave1_bmp[] = { B00011100,B00111000,B01110000,B00111000,B00011100,B00111000,B01110000,B00000000,B00000000,B00011100,B00111000,B01110000,B00111000,B00011100,B00111000,B01110000},
wave2_bmp[] = { B00111000,B00111000,B00111000,B00111000,B00111000,B00111000,B00111000,B00000000,B00000000, B00111000,B00111000,B00111000,B00111000,B00111000,B00111000,B00111000},
wave3_bmp[] = { B01110000,B00111000,B00011100,B00111000,B01110000,B00111000,B00011100,B00000000, B00000000,B01110000,B00111000,B00011100,B00111000,B01110000,B00111000,B00011100,},
magic1_bmp[] = { B00000000,B00000000,B01111110,B11111111,B01111110,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B01111110,B11111111,B01111110,B00000000,B00000000},
magic2_bmp[] = { B00000000,B01111110,B11111111,B01111110,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B01111110,B11111111,B01111110,B00000000,B00000000,B00000000},
magic3_bmp[] = { B00000000,B00000000,B00000000,B01111110,B11111111,B01111110,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B01111110,B11111111,B01111110,B00000000},
fail_bmp[] = { B11100000,B01110000,B00111000,B00011100,B00001110,B00000111,B00000000,B00000000,B00000000,B00000000,B00000111,B00001110,B00011100,B00111000,B01110000,B11100000},
fretful1_bmp[] = { B00000000,B00110000,B01111000,B01111000,B01111100,B00111100,B00001000,B00000000,B00000000,B00001000,B00111100,B01111100,B01111000,B01111000,B00110000,B00000000},
fretful2_bmp[] = { B00000000,B00111000,B00111000,B00111100,B00011110,B00001110,B00001110,B00000000,B00000000,B00001110,B00001110,B00111110,B00111100,B00111000,B00111000,B00000000},
fretful3_bmp[] = { B00000000,B00110000,B00111000,B00111100,B00111110,B00011110,B00001110,B00000000,B00000000,B00001110,B00011110,B00111110,B00111100,B00111000,B00110000,B00000000,},
xx_bmp[] = { B00000000,B00100010,B00010100,B00001000,B00010100,B00100010,B00000000,B00000000,B00000000,B00000000,B00100010,B00010100,B00001000,B00010100,B00100010,B00000000},
XX_bmp[] = { B01000001,B00100010,B00010100,B00001000,B00010100,B00100010,B01000001,B00000000,B00000000,B01000001,B00100010,B00010100,B00001000,B00010100,B00100010,B01000001},
full_bmp[] = { B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111 };
void setup() {
ematrix.begin(0x70); // pass in the address
ematrix.clear();
ematrix.clear();
ematrix.drawBitmap(0, 0, + happy_bmp , 8, 16, 1);
ematrix.writeDisplay();
}
void loop() {
}
even if i call eyes happy1 - the code call happy_bmp which is not declare. It's the same thing with a lot of eyes expressions. I had to force a lot of code in order to have Matrix Led example working. I think there is something to do in blocks but i dont know how to help...
Can you help me ? AmI missing something ?