stippling-effect
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A stippling post-processing effect for Unity
- Stippling post-processing effect in Unity This repository contains a work-in-progress post processing effect in Unity that creates a "stippled" look, as if the image was just drawn with black dots. It's sort-of a pointillism effect, sort-of digital half-toning, and very much a work in progress, so the repository is a bit messy. This is what it looks like as a gif (though cramming it into a gif destroys the effect a bit):
[[./demo.gif]]
[[https://youtu.be/aaLrmoIk8Nk][Higher-res version]]
The algorithm is based on the paper [[https://link.springer.com/article/10.1007/s00371-018-1541-7][Incremental Voronoi sets for instant stippling]] by Lei Ma, Yanyun Chen, Yinling Qian & Hanqiu Sun.
In order to get this to work, you have to "bake" so-called Instant Voronoi Sets beforehand. Two such sets are included in this repository, and you can find the generator I made for these sets [[https://github.com/OskarSigvardsson/incremental-voronoi-sets][here]].