touch-vtt
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Mobile tabs locking up
Not sure if V9 or module or other issue but just reporting since v9 update I've observed some odd behavior on ipad with GL enabled since v9. Everything works great for about 5-10 minutes and then the browser tab just dies, forever reconnecting, refresh/reload does not help. PC chrome connections stay up and stable and server stays up etc. I also noticed similar behavior on the the Microsoft surface (only tablet mode, running crone, couldn't repeat using trackpad), the tab just seems to die, pen and touch stop working. I have to kill the tab entirely and log it back on to foundry. Switching tabs and other os functions continue to work normally, just interaction with foundry tab gets locked up.
We just started playing with TouchVTT today and i had the same issue a few times. IPad locked up after 15 Minutes and only relogging in a new Tab solved the issue.
Hm yes, I've heard several reports of this. I don't have an iOS device to test though, so this will be hard to track down. Can you try with the newly release version 1.9.1?
I’ll check that and update. I ah r also seen this on my super low end android device.
-Griffon
On Feb 15, 2022, at 1:21 PM, David Bauske @.***> wrote:
Hm yes, I've heard several reports of this. I don't have an iOS device to test though, so this will be hard to track down. Can you try with the newly release version 1.9.1?
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Hi, I know this is a very old issue but let me know if it's still present after updating to the new v1.12 version of the module.
Hi, I know this is a very old issue but let me know if it's still present after updating to the new v1.12 version of the module.
I have an upgraded my server to 12 yet, but I’m planning to do that in a little bit. I can check it against the iPad, but I don’t think I still have that android tablet anymore. I’ll look around.
Cool, thanks! To be clear, I didn't mean Foundry v12, just the TouchVTT version 1.12, which should also work on Foundry v11.
Cool, thanks! To be clear, I didn't mean Foundry v12, just the TouchVTT version 1.12, which should also work on Foundry v11.
Ohhh well, that makes it a lot easier. I’ll try and test that out this weekend :).
Closing this issue for now. Feel free to open a new one if it's still relevant.