[Rendering] Bounding boxes are solid cuboids on AMD GPUs
As title, although I wasn't exactly sure on how to describe it.
Known affected GPUs: AMD RX 6700XT, 6800, and 6900XT.
It was brought to my attention that this is what it is actually supposed to look like (NVIDIA GPU). It has always looked like the above for me, so I thought it was meant to look like that.
The Debug Mod's NPC position boxes are also broken, I do remember these working at one point:
Currently we think b5adc78b445e2036e6131f7301d86ca99b47882b is to blame.
An extension to this issue is that there's a setting for this, as some people would actually like this, and IOI's editor (from screenshots we've seen) uses bounding boxes like the former (for what we assume are volume boxes), but slightly transparent.
Not sure if this info for my AMD RX 5700XT will help:
The old DebugMod editor used to have solid boxes. The Editor mod has the correct outline boxes. The current DebugMod NPC positions have outline boxes too.
That's a funny one. Will have a look as soon as I get some time (busy days!).