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TPS issue in Multiplayer - Rebirth of the Night modpack

Open kil0byt3 opened this issue 4 years ago • 2 comments

Hello, I'm a dev for the Rebirth of the Night modpack. We're seeing some major TPS issues in our modpack that I think may be related to MalisisDoors/Core.

Using LagGoggles: Before removing Malisis Doors/Core: image

After removing Malisis Doors/Core: image

Is there any reason this TPS loss/server thread usage would be so high for MalisisCore? I think MalisisCore also handles some raytracing or collision things that might conflict with something or cascade something?

I can provide logs/more info if needed, let me know.

Thanks!

kil0byt3 avatar Apr 05 '20 03:04 kil0byt3

Yeah MalisisCore also causes a massive amount of cascading world gen too, which is strange because I don't know why it would need to change anything with world-gen... We're just using Malisis Doors.

CalaMariGold avatar Apr 05 '20 03:04 CalaMariGold

this might be the same issue i'm having with my own custom modpack, my server keeps shutting down and saying that a tick took 60 seconds and so the server classes that as a crash, here's the crash report crash-2020-04-07_17.47.05-server.txt

InuYasha86000 avatar Apr 08 '20 06:04 InuYasha86000