OptimizedForDensity
OptimizedForDensity
I can't load this save data for whatever reason but I'm curious as to what's happening. I know that #7282 was caused by the AI but this may be caused...
Full disclosure, I don't entirely know if this would work since I thought of this while flipping through some of the code files and not by actually testing it, but...
I'm on Linux and crash with the same error even just clicking the "Load from custom location" button then clicking cancel on the popup file selection window.
Maybe a happy medium could be creating the colored notifications framework then letting users select what color certain notifications are? Maybe you want to see at a glance which notifications...
Are those tiles filled with fallout or were their improvements just destroyed? It looks like the improvements were destroyed. Otherwise, I can't replicate bug 3 and the other 2 bugs...
Does Chipmunk change how unit tests need to be set up by chance? I thought I had build tests set up correctly since they would "run" and report back that...
Thanks for the info. I think I figured out a way around it. For whatever reason, running tests with the argument "```com.unciv.*```" doesn't work but running individual folders (e.g., "```com.unciv.testing.*```")...
Since rivers are not a tile technically, having them split between a "Fresh Water" (or something similar) section and a "Unit Movement" section might be better.
I like it a lot! A few comments: * Column headers would be nice. I'm not too familiar with Deciv so I don't know if Clan Hideout is a city...
"No uninvited spectators" isn't translatable.