Openarl

Results 12 comments of Openarl

Not easily. The entire UI would need tweaking to accommodate a larger text size. This is first complaint I've had regarding the text size. What's your resolution and screen size?...

> This probably means program don't support HiDPI either? Correct. The program isn't really designed in a way that allows me to support something like that. Since you're having this...

Are you aware of the Node Power feature? It visually highlights nodes that improve your offence or defence, which is pretty much what you're asking for, only it doesn't require...

You do have a point about utility nodes. I will consider this; there's quite a few improvements for the passive tree that I'd like to make once I find the...

I haven't added support for that ring yet. Unfortunately it's rather tricky to handle because the program doesn't enforce a 1:1 relationship between sockets and gems; it's possible to have...

In theory the program is mostly portable. The application logic is written in Lua, and all the libraries are portable. The tricky part is the Lua host, SimpleGraphic.dll, which is...

Alright then. I'll pack the source code for the various components and send it to you, along with any information that you might need to port it. Not sure how...

I could do that, but I should note that I'm seriously considering rewriting the native host program entirely, mostly likely against Qt or something similar. Aside from improving portability, it...

My first reply to this issue explained what the host program is (SimpleGraphic.dll); that's already written in C++, but uses a custom engine, which is what I would be rewriting....

I've never used Qt or any similar framework before, so I'm not too sure. Excluding the Lua interface code (which can be reused), the engine used in SimpleGraphic.dll is about...