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Graphical bug in OpenGL renderer on Linux and possible Windows

Open GermanAizek opened this issue 3 years ago • 3 comments

Describe the bug Graphical bug with possible vertex shader.

To Reproduce Steps to reproduce the behavior:

  1. write to console "rs_fpsgraph on" and restart game with GL render

Screenshots/Video

Desktop (please complete the following information):

  • OS: [Ubuntu 20.04]
  • OpenXray commit hash https://github.com/OpenXRay/xray-16/commit/9f139e871ed932621fc9f38a830deae1ea8be841

GermanAizek avatar Nov 29 '22 17:11 GermanAizek

Looks like synchronization issue.

Probably, you have AMD card and Mesa driver?

Xottab-DUTY avatar Nov 29 '22 17:11 Xottab-DUTY

Looks like synchronization issue.

Probably, you have AMD card and Mesa driver?

Starting RENDER device...
* GPU vendor: [AMD] device: [AMD Radeon Vega 8 Graphics (raven, LLVM 14.0.6, DRM 3.42, 5.15.0-53-generic)]
* GPU OpenGL version: 4.6 (Core Profile) Mesa 22.2.3 - kisak-mesa PPA
* GPU OpenGL shading language version: 4.60
* GPU OpenGL VTF units: [32] CTI units: [192]
* DVB created: 4096K
* DIB created: 512K
! Renderer doesn't support blender 'effects\shadow_world'
* HWDST/PCF supported and used

@Xottab-DUTY, yep u're right, how to choose discrete graphics card?

GermanAizek avatar Nov 29 '22 20:11 GermanAizek

Unable to reproduce, could you provide user.ltx?

glxinfo.log user.ltx.gz

sobkas avatar Aug 27 '23 18:08 sobkas