OpenGFX
OpenGFX copied to clipboard
[Bug]: Sub-tropical landscape has incorrect shops and office buildings
Version of OpenTTD
12.0
Expected result
The sub-triopical cities build sub-tropical shops and offices.
Actual result
The sub-tropical cities build temperate shops and offices.
Steps to reproduce
Using the current 12.0 build, select a sub-tropical map and let a city grow to a point where shops and offices are built. You will see the wrong building styles.
See attachment.

Did you try updating to 12.1 and reproducing?
I still see it, but I'll run the game for a bit and see if any of the new buildings have the issue. Thank you for replying.
What newgrfs are you using? Can you attach a savegame?
left opengfx, right original dos
I concur - an issue with OGFX reusing buildings (if indeed it's unintentional at all), I shall migrate the issue
The building is definitely a tropic/arctic only one (type 46h in https://newgrf-specs.tt-wiki.net/wiki/DefaultHouseProps). It's defined on https://github.com/OpenTTD/OpenGFX/blob/master/sprites/base/base-4404-houses-town-snow.pnml#L94-L96 and uses https://github.com/OpenTTD/OpenGFX/blob/master/sprites/png/houses/base-4477-4479.4577-office.png (only used for this specific building, and only for sprites mentioned in the filename).
So for me the issue is the building style not fully matching the climate.
Updating to 12.1 hasn't helped.
Save game is attached to this Jira.