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[Bug]: Sub-tropical landscape has incorrect shops and office buildings

Open davewthompson opened this issue 3 years ago • 7 comments

Version of OpenTTD

12.0

Expected result

The sub-triopical cities build sub-tropical shops and offices.

Actual result

The sub-tropical cities build temperate shops and offices.

Steps to reproduce

Using the current 12.0 build, select a sub-tropical map and let a city grow to a point where shops and offices are built. You will see the wrong building styles.

See attachment.

Screenshot 2021-11-17 at 17 42 55

davewthompson avatar Nov 17 '21 22:11 davewthompson

Did you try updating to 12.1 and reproducing?

James103 avatar Nov 17 '21 22:11 James103

I still see it, but I'll run the game for a bit and see if any of the new buildings have the issue. Thank you for replying.

davewthompson avatar Nov 17 '21 22:11 davewthompson

What newgrfs are you using? Can you attach a savegame?

2TallTyler avatar Nov 18 '21 03:11 2TallTyler

image left opengfx, right original dos

glx22 avatar Nov 18 '21 23:11 glx22

I concur - an issue with OGFX reusing buildings (if indeed it's unintentional at all), I shall migrate the issue

image

LordAro avatar Nov 18 '21 23:11 LordAro

The building is definitely a tropic/arctic only one (type 46h in https://newgrf-specs.tt-wiki.net/wiki/DefaultHouseProps). It's defined on https://github.com/OpenTTD/OpenGFX/blob/master/sprites/base/base-4404-houses-town-snow.pnml#L94-L96 and uses https://github.com/OpenTTD/OpenGFX/blob/master/sprites/png/houses/base-4477-4479.4577-office.png (only used for this specific building, and only for sprites mentioned in the filename).

So for me the issue is the building style not fully matching the climate.

glx22 avatar Nov 19 '21 00:11 glx22

Updating to 12.1 hasn't helped.

Save game is attached to this Jira.

El Gringo Loco Transport, 15th Oct 1965.sav.zip

davewthompson avatar Nov 19 '21 19:11 davewthompson