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Usage of textMinSize in FontRenderer

Open alexanderbock opened this issue 7 years ago • 0 comments

The uniform textMinSize is not used anymore(?) in the shader if the IgnoreUniformLocationError is disabled. Should it be used in the shader or does it depend on the shader used? If the uniform location is not needed anymore, the commented out lines/values in the header and source can be removed

alexanderbock avatar Dec 31 '17 07:12 alexanderbock