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OpenShot Video Library (libopenshot) is a free, open-source project dedicated to delivering high quality video editing, animation, and playback solutions to the world. API currently supports C++, Pyth...

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Bumps [fsfe/reuse-action](https://github.com/fsfe/reuse-action) from 1.1.1 to 1.2.0. Release notes Sourced from fsfe/reuse-action's releases. v1.2.0 Fixes Detect Git VCS in workspace again (#18) Changes Define Github workspace for Docker container via environment...

dependencies

Bumps [actions/cache](https://github.com/actions/cache) from 3.0.1 to 3.0.6. Release notes Sourced from actions/cache's releases. v3.0.6 What's Changed Add example for clojure lein project dependencies by @​shivamarora1 in PR actions/cache#835 Update toolkit's cache...

dependencies

This is a large refactor of how FFmpegReader class utilizes the timestamps, to make better/quicker decisions about audio/video data. **Improvements:** - Improved PTS offset logic (to offset our streams so...

MWE: 1- open openshot (empty project) 2- import any video (in my case a `.MOV` format) 3- place at beginning and go at the beginning then -> right click ->...

Hi Openshot Team, I want to report about huge memory leaks in libopenshot. Also I saw some merged PRs fixing some of them, but leaks still exists. Here is the...

In #828 I did a quick hack to enable support for Catch2 version 3.0+, since our macOS CI was failing after Homebrew upgraded. The hack achieves basic parity with Catch2...

code
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stale
tests

Hi Openshot Team, I'm using libopenshot with hardware acceleration, especially encoding (h264_nvenc), but I see almost no usage of GPU. Only some mb of GPU memory usage is visible and...

New Feature : No API's for open shot to programatically edit videos with the audio clip and video clips in segments or screenshots in segments with some random audio. Please...

stale

This project is on GitHub (yes it is). There is no file called "LICENSE", but a folder called "LICENSES". GitHub didn't seem to pick up that folder, or what this...

stale

This pull request implement blend modes as per #320 . I tested it manually and it seems to work OK. I'd like to add some automated tests, but I'd need...

conflicts