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RCT2WW skiidoo dodgems have erroneous dark splotches of the third remap on their sprites
The skiidoo dodgems from WW have some really buggy sprites as it looks like their second remap (pink) was somehow mixed with the surrounding primary remap (special orange) to create the thrid remap (yellow) during their rendering process.
To me it looks like it was intended that these would be a part of the second remap, As for fixing them this will need to be fixed by editting the vehicle sprites themselves.
How they look by default (third color set to black):
How they look with the third color set to lime green:
How they look with the third color set to the same as the secondary color:
How they look with the third color set to the brighter version of the secondary color (Possibly how they were intended to look to a degree?):