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Path edges broken by hovering over with path tool (or ride saved with path scenery)

Open jamesixgun opened this issue 4 years ago • 7 comments

OS: Mac OSX Catalina 10.15.4 Version: 0.2.4, 0.2.6 Commit/Build: 2c153477a (plus the release version and all previous develop versions)

(Originally reported in the OpenRCT2 forums.) I made a video in case you don't know understand what I'm talking about. https://youtu.be/SD2W7WbliBU Is this a feature? Is it already reported? Others seem aware of it (I posted a comment about it on Oli414's Magic Towers Parking Lot Trams video and he was aware anyway. https://www.youtube.com/watch?v=y4szg-em5KA&lc=UgycYBTFwL6KGm6v3Rl4AaABAg.97un40iNAmv97unql1msXK)

I'm not sure how to reproduce it, really. It doesn't seem to happen with normal wide paths, but only with these sorts of complexly broken paths like in my (admittedly bad) parking lot. It's a little bit random, but when I hover over bits of road with the path tool, some path edges disconnect. It's fairly easy to fix, but even fixing it can lead to broken path edges if I'm not super careful about how I move the mouse.

I've primarily seen this with the Road path texture, but also seen it with the grey and brown tarmac paths.

I made a corkscrew roller coaster with some parking lot under it to make laying this down easier. It's attached and you can use it to test. Just build a few next to each other. You'll notice that after you build the first, if you hover over with the second, many many path edges will disconnect.

This was present in 0.2.4 and is present in 0.2.6 (and so far every development build I've used... I'm currently running Version 0.2.6 (2c153477a) via the launcher, on Macintosh) and I suspect it's not regularly encountered.

  • [ ] Reproducible in RCT2 (vanilla)? Unable to test. Not reproducible in Classic.
  • [ ] Specific to multiplayer?

Steps to reproduce:

  1. lay down a big grid of path, many tiles wide and deep, like a parking lot with access roads.
  2. mouse over with path tool; alternately load a saved ride with paths and roll the ghost over your paths.

Screenshots / Video: https://youtu.be/SD2W7WbliBU

Save game:

Here's the corkscrew rollercoaster I mentioned. Try to build a few next to each other so the roads and path edges connect. You'll see the issue.

Parking Lot-Maybe-3.td6.zip

jamesixgun avatar May 03 '20 22:05 jamesixgun

This has happened before in the past but I thought we had fixed it.

duncanspumpkin avatar May 04 '20 06:05 duncanspumpkin

I can't reproduce this with the path tool but it is happening with the track design tool.

duncanspumpkin avatar Jun 06 '20 08:06 duncanspumpkin

Windows 10 (x86-64) Version 1909 OpenRCT2 v0.2.6-1063-g94b359810 (94b3598 on develop) provided by GitHub

I had the same issue today. I pre-built a queue line and after hovering over it with my rollercoaster with saved path the queue line was destroyed.

1 Pre-built path

2 After hovering over it

3 After building it

nepumax avatar Jul 07 '20 21:07 nepumax

This is very noticably an issue if you set the path edges manually using the tile inspector.

After hovering over it with the path tool the path edges are recalculated again. Which is a bit unfortunate if you're trying are using manual path edge changes to get a certain visual effect.

Basically a ghost for any type of object that connects to path will cause this, like paths, shops and ride entrances.

oli414 avatar Jan 08 '21 11:01 oli414

Likely to cause desyncs too.

IntelOrca avatar Jan 08 '21 13:01 IntelOrca

Does this still happen?

AaronVanGeffen avatar Aug 19 '24 21:08 AaronVanGeffen

Yes... This still happens.

To test;

  1. build an area of path
  2. turn off clearance checks
  3. build a flat ride next to the path
  4. hover the entrance building over the path
  5. watch path linkages disappear

Edit: this is in the most recent development branch (downloaded just before 7am central time on 8/20/2024)

Screenshot 2024-08-20 at 7 00 42 AM

jamesixgun avatar Aug 20 '24 12:08 jamesixgun