d2
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A d2 mod for OpenRA
packaging/linux contains icons belonging to the SDK, ones belonging to this mod would be preferable
Hi, Presently the icons in [packaging/linux](../tree/5d357ab2877ae5f0afe0906c9c581ab82a6990fc/packaging/linux) all belong to the SDK and are simply "Ex" against a transparent background. I'm simply requesting that these icons be replaced with ones more...
https://github.com/OpenRA/OpenRA/pull/17984#issuecomment-619617085
Hi, When launching the AppImage for commit 2b37e3571355a930b781979ea5b9c18b6297fbaf I get the exception: ```bash Exception of type `System.Reflection.ReflectionTypeLoadException`: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown. Could not resolve type with token 010000a8...
We put a lot of effort into building the `make check` and `make test` commands to automatically identify errors like this. You would save a lot of trouble by running...
We put a lot of effort into building the `make check` and `make test` commands to automatically identify errors like this. _Originally posted by @pchote in https://github.com/OpenRA/d2/issues/140#issuecomment-538327412_
The errors reported by `make check` will need to be fixed before the AppImage has any chance of reliably working (hint: you are using the Mods.Cnc dll but don't tell...
theres 2 different cash ticks ... one for "receiving money" and one for "money draining"
to prevent from blocking your own production when building your base  - [ ] WOR = 12 - [ ] Barracks = 12 - [ ] Light Factory =...
Logic used by KKnD mod researches should easily allow us to implement building upgrades properly on D2, only difference from original D2 is being you click a UI button, then...