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Add support for custom smudge smoke offset and add flame spawns to RA/TD

Open reaperrr opened this issue 3 years ago • 2 comments

This was mostly inspired by the smoke left by the exploding oil derrick on RA shellmap looking too orderly and disappearing too fast, as well as flamethrowers spawning no flames on projectile impact.

reaperrr avatar Mar 13 '21 11:03 reaperrr

This is a big polish improvement, specially for nukes.

Before:

Screenshot 2021-03-13 at 19 21 38

After:

Screenshot 2021-03-13 at 19 19 35 Screenshot 2021-03-13 at 19 19 40

Some of the overlaps here might need a bit more tweaking?

pchote avatar Mar 13 '21 19:03 pchote

flame

I hope that this PR finally implements the proper trail of fires caused by the effect of flamethrowers.

teslascorch_fire2

It would also polish our Red Alert Tesla weapons. Infantry zapped by them are not just going be burned to ash, but would also leave a small fire indicating that the burning to ash was caused by a Tesla weapon.

VonNah avatar May 16 '21 13:05 VonNah

Superseded by #21272

PunkPun avatar Jan 06 '24 10:01 PunkPun