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Ray Optics Simulation
User Friendly Ray Optics Simulation
A ray optics simulation that will possibly include mirrors and lenses. The simulation may also include some theory in it for fun.
Type of issue
- [x] New Feature
- [ ] Bug
- [ ] Documentation
Possible Fixes / Implementations
The simulation needs to be as user friendly as possible. Other ray optics simulations are frustrating and hard to use.
I'm interested in this one but I do not have time to create it completely by myself. If someone else is interested, I'd be willing to join them to work together on this.
Just a test comment here. Let's try building something nice :))