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A free/open source client and automation tool for Ragnarok Online

Results 185 openkore issues
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* **Openkore version git**: OpenKore what-will-become-2.1 ( version git:ebd0be1_2023-09-22 ctime:2023_06_03 ) * **Server**: Private Server ((serverType kRO_RagexeRE_2015_11_04a)) * **Bug Report / Feature Request**: Configured avoidList to respawn at save point...

## ------------------ Openkore Issues Template ------------------ * **Openkore version git**: * **Server**: * **Bug Report / Feature Request**: * **Summary**:

Adds: `mercenary_attackAuto_notWhile_storageAuto 1 mercenary_attackAuto_notWhile_buyAuto 1 mercenary_attackAuto_notWhile_sellAuto 1 homunculus_attackAuto_notWhile_storageAuto 1 homunculus_attackAuto_notWhile_buyAuto 1 homunculus_attackAuto_notWhile_sellAuto 1` I'll be honest I didn't actually test it and don't have the means to right now, but...

## ------------------ Openkore Issues Template ------------------ * **Openkore version git**: Lastest * **Server**: Private * **Bug Report / Feature Request**: Plugin tele-search v2 * **Summary**: I tried to put the...

## ------------------ Openkore Issues Template ------------------ ok ok ok ok ok * **Openkore version git**: ( version ctime:2023_08_09 * **Server**: vRO * **Bug Report / Feature Request**: [errors.txt](https://github.com/OpenKore/openkore/files/12327639/errors.txt) * **Summary**:...

## ------------------ Openkore Issues Template ------------------ * **Openkore version git**: latest * **Server**: all * **Bug Report / Feature Request**: In 09ff `state` need to be `act` to show player...

* **Openkore version git**: OpenKore what-will-become-2.1 ( version git:26c1a36_2023-04-27 ctime:2023_04_07 ) * **Server**: Private Server(`serverType kRO_RagexeRE_2015_11_04a`) * **Bug Report / Feature Request**: Openkore randomly and incorrect detects Items in inventory:...

* **Openkore version git**: Latest * **Server**: Private server * **Bug Report / Feature Request**: Whitespace sensitivity for EventMacro * **Summary**: Just wondering if the Flow control statements are intended...

when my bot is talking to buff npc it alway show done talking many time and then nothing happened NPC Healer#Askald (2): Done talking NPC Healer#Askald (2): Done talking NPC...

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