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[FEATURE] - Support for scanning assets in non-KH2 file types

Open MainMemory opened this issue 1 year ago • 0 comments

This is moreso a long-term goal, but, as it stands currently, both our patching tool and the Panacea mod loader (which was based on the former) are only capable of scanning the file types used in KH2 to locate assets to be replaced by remastered files in the HD versions of the games. This means that, if someone were to create a new model or map in KH1, BBS, etc, our tools would be incapable of properly attaching HD textures to it. Obviously this will require a great deal of reverse engineering be done, but I hope that eventually it can be done.

MainMemory avatar Sep 10 '24 20:09 MainMemory