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Improving Project Documentation

Open TimD1 opened this issue 4 years ago • 3 comments

First of all, I wanted to say that this project is awesome, the demo video looks fantastic! I have a pretty broad/solid programming background, but little Unity3D experience and no modeling/animation background. That being said, I would like to learn and this seems like a fun project to work on!

Road Map and Project Scope I'd love to start making contributions to this project (and I have several ideas of my own), but I'm not sure what direction the current developers are hoping to take the game. A clear (and more thorough) outline of this would really help potential new contributors (like myself), and make sure everyone's on the same page. I can add this, I'd just like to start a discussion here. I've found a ToDo list here and here, but I don't know how up to date they are.

Recommended Build Setup I downloaded the master.zip file recommended under "Development Setup" and opened in Unity 2019 on Linux, but there are 75 compilation errors and over 100 warnings. Is there a more current build? I noticed in "Project Version" that most people are using Unity 2017, and from the .gitignore it looks like Windows is used. So should Windows 10 with Unity 2017 and Visual Studio work? What file formats and animation/modeling tools are used? It would just be nice to have this in one place.

TimD1 avatar Jul 10 '19 01:07 TimD1

Thank you for wanting to contribute on this project! The road map is basically to make the game entertaining and since it's an MMO it should be to have npcs and quests all around so you can enjoy visiting HP while leveling up.

About the recomended setup, if you plan to make commits, you should go for the repository clone, so you can later make commits & pushes. This project was developed under Windows 10 with Unity 2017 and Visual Studio as you said. I don't think linux versions can even compile for windows (got no idea). Opening it for the first time may throw some errors, but once you reopen it, you shouldn't receive any.

There is no other updated build, this repos has the latest changes.

For modeling you can use anything that generates fbx files, like Blender (free). Animation is usually tied to the fbx, so those apps do also have the animation tools. We used online free animations, so i can't help on that :(

OpenHogwarts avatar Jul 10 '19 05:07 OpenHogwarts

Try to delete the Packages/manifets.json

finchen avatar Jul 10 '19 23:07 finchen

Sounds good, thanks for the quick response! I'll start contributing after I finish work on another project.

TimD1 avatar Jul 11 '19 21:07 TimD1