openfodder
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Some things from the Game Boy Color that could be considered for (optional) enhancement.
I've been playing the GBC version and noticed a few things from the get-go that could be interesting to implement:
- It's constantly in a 2-men cell mode. This has two pros and con: it's easier to manage, minimizes losses, doesn't have units limit (as long as there is recruits at the base, you can keep throwing them at'em), BUT you can't split the team.
- Building capacity limit. In the GBC the buildings can't be destroyed really, you can throw a grenade to force everyone inside to come out, but it's two or three men that are in, meaning the building destruction is optional.
- Because you can't see the whole map, the pause screen has a "Scan Radar" that shows blips of enemies that are within a wide area (presumably within 256 pixels from the player?). As a feature the scan radar could appear in a corner and not needing to pause to check, also diminishing the need of map checks.
- When grenades are "required", there's a crate conveniently placed near the drop point (except in Mission 2 Phase 2 for unknown reasons). Perhaps this idea could be taken into account for a "map patch" that can be optionally applied before starting a campaign (or, alternatively, just have a "start with grenades" option)