Open
Bryuhn
opened this issue 1 year ago
•
9 comments
Hey there and thanks for any help in advance.
I am trying to setup a server ( like everyone here) but running into an issue where I looks like its up and running, but I can't seem to find the sever anywhere:
Anyone able to help or run into this before?
The console says:
2.048 Info AuthServerConnector.cpp:189: Got token from auth server for username(xxxxx).
2.050 Info ServerSynchronizer.cpp:29: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
2.050 Info ServerMultiplayerManager.cpp:814: updateTick(4294967295) changing state from(Ready) to(PreparedToHostGame)
2.050 Info ServerMultiplayerManager.cpp:814: updateTick(4294967295) changing state from(PreparedToHostGame) to(CreatingGame)
2.052 Loading map /opt/factorio/saves/saves/test.zip: 798153 bytes.
2.090 Loading level.dat: 1243368 bytes.
2.103 Info Scenario.cpp:204: Map version 1.1.109-0
2.151 Loading script.dat: 1171 bytes.
2.159 Checksum for script /opt/factorio/temp/currently-playing/control.lua: 3702463597
2.232 Info UDPSocket.cpp:33: Opening socket at (IP ADDR:({0.0.0.0:34197}))
2.232 Hosting game at IP ADDR:({0.0.0.0:34197})
2.232 Info HttpSharedState.cpp:58: Downloading https://auth.factorio.com/generate-server-padlock-2?api_version=6
2.579 Info AuthServerConnector.cpp:95: Obtained serverPadlock for serverHash (Vaf5bYSCqucuIxKITafUjPjjii5O4yJV) from the auth server.
2.579 Info ServerMultiplayerManager.cpp:814: updateTick(0) changing state from(CreatingGame) to(InGame)
3.057 Info ServerRouter.cpp:664: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197, pingpong3.factorio.com:34197, pingpong4.factorio.com:34197) for own address
3.058 Info UDPSocket.cpp:45: Opening socket for broadcast
3.059 Info RemoteCommandProcessor.cpp:133: Starting RCON interface at IP ADDR:({0.0.0.0:43997})
3.061 Info RemoteCommandProcessor.cpp:252: New RCON connection from IP ADDR:({127.0.0.1:59182})
3.059 Info CommandLineMultiplayer.cpp:297: Maximum segment size = 100; minimum segment size = 25; maximum-segment-size peer count = 10; minimum-segment-size peer count = 20
3.160 Warning ServerRouter.cpp:541: Received own address message reply with conflicting address (got IP ADDR:({90.5.4.251:35427}), expected IP ADDR:({90.5.4.251:24080}))
3.160 Warning ServerMultiplayerManager.cpp:662: Determining own address has failed. Best guess: IP ADDR:({90.5.4.251:24080})
3.176 Warning ServerRouter.cpp:541: Received own address message reply with conflicting address (got IP ADDR:({90.5.4.251:39193}), expected IP ADDR:({90.5.4.251:24080}))
3.310 Warning ServerRouter.cpp:541: Received own address message reply with conflicting address (got IP ADDR:({90.5.4.251:14172}), expected IP ADDR:({90.5.4.251:24080}))
3.529 Info MatchingServer.cpp:124: Matching server game 17886404 has been created.
3.543 Info ServerMultiplayerManager.cpp:746: Matching server connection resumed
Hi, how did you start the server? With the provided dockerfile or with a command line?
The factorio server itself listens on 0.0.0.0:34197 which means on all ip-addresses on that PC/Server on port 34197.
Hi, how did you start the server? With the provided dockerfile or with a command line? The factorio server itself listens on 0.0.0.0:34197 which means on all ip-addresses on that PC/Server on port 34197.
I used the WEB UI, which you can see here:
I should note that I am using my TrueNas Scale to run the server
Never heard of TrueNas before. My guess is that the server is available on the IP of the TrueNas. So you should be able to connect just by writing the IP of the TrueNas to connect to the server.