UI: Masonry layout for widgets
Aktuell
Masonry Layout
Codecov Report
Attention: Patch coverage is 4.76190% with 20 lines in your changes missing coverage. Please review.
:x: Your patch status has failed because the patch coverage (4.77%) is below the target coverage (75.00%). You can increase the patch coverage or adjust the target coverage.
Additional details and impacted files
@@ Coverage Diff @@
## develop #2845 +/- ##
=============================================
+ Coverage 58.84% 58.85% +0.01%
Complexity 173 173
=============================================
Files 2619 2619
Lines 113026 113046 +20
Branches 8317 8319 +2
=============================================
+ Hits 66494 66517 +23
+ Misses 44039 44038 -1
+ Partials 2493 2491 -2
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@lukasrgr Ich hab die Implementierung jetzt so geändert, dass die reihenfolge gleich bleibt
Just a little Information for you @da-Kai - I tried this and it basically scrumbled up sometimes all Widgets as they got rendered too slow because of the slower Channel Population of some Components - either we need to increase the Timeout here:
https://github.com/OpenEMS/openems/pull/2845/files#diff-b001e10dc95932dfad86e0e988df71e34fafc7fa94c3457d65707af3d19f8a07R49
or find another solution for it i guess ? :)
Edit: The CSS does not get applied correctly if the Container is getting bigger after Channel Population. This leads to Overlapping Cards for example. I also got it from time to Time, that the Cards were just above each other on the top left upper corner, where nothing could be seen anymore. JFYI
Greetings !
Hi @Sn0w3y, If you don't mind, could you test it again?
Hi @Sn0w3y, If you don't mind, could you test it again?
Sure, i already saw you changed things - will test it and Report as soon as I did - just had no time right now to do so :)
@da-Kai This layout will become obsolete with the new navigation (see prototype in EVSE)
@da-Kai This layout will become obsolete with the new navigation (see prototype in EVSE)
Hi Stefan, is there a Sneak-Peak available?
@Sn0w3y It's still very much work-in-progress and no-UI/UX-designers-involved-yet, but these are two recent screenshots of the mobile App with a new multi-level, bottom navigation approach: