Fragmented Point Cloud Issue in WebODM on VPS
I have a dataset consisting of 240 images. When processing it on a VPS ( WebODM 2.7.2) with 4 CPUs and 16GB RAM using the following parameters: “auto-boundary:true, rolling-shutter:true, dem-resolution:0.4, dsm:true, feature-quality:high, optimize-disk-space:true, max-concurrency:2, tiles:true, gps-accuracy:0.1, no-gpu:true, orthophoto-resolution:0.2, use-exif:true”, the point cloud appears fragmented.
However, when I run the same process on Desktop WebODM without “no-gpu”, the point cloud is clean. ( WebODM 2.7.2)
If I enable “no-gpu” on Desktop WebODM, the point cloud also becomes fragmented, just like on the VPS. The main issue is that even if I remove “no-gpu” or “max-concurrency:2” on the VPS WebODM, the point cloud still gets generated in a fragmented manner. I would greatly appreciate any help in resolving this issue.
(edit: transfer retired, so link removed -- edit by @smathermather)
I performed a clean installation of WebODM 2.8.0 on Ubuntu Server 22.04, but the same issue (fragmented point cloud) persists. Could you please help me resolve this problem?
I'm experiencing the exact same issue described here. When I run WebODM on a cloud server, this problem occurs. Could the developer team please help resolve this issue?
This is due to GPU vs. non-GPU runs on ODM. Moving to the ODM repo.