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Cutscene recorder tools

Open SoapyMan opened this issue 4 years ago • 0 comments

Game requires re-recording cutscenes since there are differences in physics engine calculations caused by compilers and reverse engineering itself.

Not only intro/outro mission cutscenes but chases also are utilizing cutscenes.

  • [x] Implement cutscene loading as replay
  • [x] Implement player (stream) switching
  • [ ] Make cutscene cameras work properly in replay and director
  • [x] Store civ car pings (spawns) in buffers for chases
  • [x] Save results back into cutscene file
  • [x] Auto-testing original Reflections recordings
  • [x] Auto-testing re-recorded chases

SoapyMan avatar Nov 03 '20 08:11 SoapyMan