REDRIVER2
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Cutscene recorder tools
Game requires re-recording cutscenes since there are differences in physics engine calculations caused by compilers and reverse engineering itself.
Not only intro/outro mission cutscenes but chases also are utilizing cutscenes.
- [x] Implement cutscene loading as replay
- [x] Implement player (stream) switching
- [ ] Make cutscene cameras work properly in replay and director
- [x] Store civ car pings (spawns) in buffers for chases
- [x] Save results back into cutscene file
- [x] Auto-testing original Reflections recordings
- [x] Auto-testing re-recorded chases