REDRIVER2
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Compiled REDRIVER2 file does not run under Linux
I use Linux Mint. I downloaded the archive REDRIVER2_Linux_Release.tar.gz.
Next, I executed a bash script to convert resources, everything was OK here. But when REDRIVER 2 starts, it writes me an error:
bash: ./REDRIVER2: No such file or directory
The file definitely exists, but Linux Mint does not want to execute it. The same problem with Ubuntu.
It requires 32 bit libraries installed in the system. Check it with ldd.
I tried it:
hoop@hoop-PC:~/REDRIVER2$ ldd REDRIVER2
not a dynamic executable
hoop@hoop-PC:~/REDRIVER2$ file REDRIVER2
REDRIVER2: ELF 32-bit LSB shared object, Intel 80386, version 1 (SYSV), dynamically linked, interpreter /lib/ld-linux.so.2, BuildID[sha1]=f8109635d978bfb4a98baa4d422e1bf417f6118d, for GNU/Linux 3.2.0, stripped
Encountered this on my Steam Deck with with the flatpak installation as well, that one fails in start.sh at line 41 with the same error.
It seems that the problem with 32-bit libraries was solved by this installation:
sudo apt-get install ia32-libs
But it still fails to launch. The script was _convert_cd_fmv_xa.sh executed and copied all the necessary files to the DRIVER2 directory. The catalog began to weigh 1.5 GB. However, an error occurs during startup REDRIVER:
Cannot initialize REDRIVER2
Game files not found by folder 'DRIVER2\'
I began to think that the binary is looking for a path in the DRIVER\
directory - it tries to use reverse slash, as in Windows, and therefore does not find my directory DRIVER2
I'm experiencing the same issue (Game files not found by folder 'DRIVER2\'
). Building from source or using the flatpak package have no difference.
BTW: running Arch.
The problem has been resolved. I used a launcher for Windows (Launcher.exe) to export files from the PS1 image.
Then I moved this directory with files to Linux, and everything works.
Conclusion: the script _convert_cd_fmv_xa.sh
is not working correctly