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`world.Tick()` not implemented

Open ZeWaka opened this issue 1 year ago • 0 comments

Called during the server tick, after sleeping procs and queued commands, just before map information is sent to the clients.

Note: The tick will not wait if this proc sleeps. It effectively has set waitfor=0 already built in. It's a good idea not to sleep in this proc or any of its callees at all, since it will keep getting called every tick.

https://www.byond.com/docs/ref/#/world/proc/Tick

ZeWaka avatar Oct 25 '22 19:10 ZeWaka