OpenDream
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Optimize some collections
Pulls the low hanging fruit out of https://github.com/OpenDreamProject/OpenDream/pull/2023 since the other collections I touched in that PR need some more finagling than I initially realized.
The change to InheritingTypes is to reduce the number of allocated lists at the cost (aside from game setup) of doing a nullcheck in typesof().
Confirmed Paradise doesn't explode.