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0033607: Visualization - Implementation of hardware occlusion queries
Hardware occlusion queries provide a mechanism to determine whether any pixels would be drawn. For instance, it can be used as a visibility filter any pixels would be drawn. for instance, it can be used as a visibility filter
Graphic3d_ViewOcclusionMask : Provides a way to access occlusion test results for every graphical presentation per each defined view of the viewer
OpenGl_OcclusionQuery: Provides an OpenGL implementation for occlusion queries
Graphic3d_RenderingParams: provides way to enable or disable occlusion query
AIS_InteractiveContext : resets the view occlusion mask for newly loaded objects
Each view invalidates its occlusion query results if the camera has changed.
vnboccluded: Adds a new DRAW command to return the number of occluded objects in the view