Edgar-DotNet
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Configurable procedural layout generator
Bumps [Newtonsoft.Json](https://github.com/JamesNK/Newtonsoft.Json) from 11.0.1 to 13.0.1. Release notes Sourced from Newtonsoft.Json's releases. 13.0.1 New feature - Add JsonSelectSettings with configuration for a regex timeout Change - Remove portable assemblies from...
Modified the library to add back the interfaces the ProceduralLevelGenerator-Unity project scripts are expecting to see. Added the following interfaces: IRoomTemplate IDoorInfo IMapLayout Room
## Too much backtracking when there is a problem with the earlier chains It sometimes happens that the way the earlier chains are laid out causes problems in the later...
- [ ] Make the Unity plugin compatible with the new DungeonGenerator - [ ] Export map descriptions from the Unity plugin - [ ] Forbid individual room templates to...
The goal of this feature is to generate each room chain in two distinct stages. In the first stage, only a subset of rooms is laid out, ignoring all the...
The goal of this feature is to improve the performance of the algorithm by observing how it behaves on a given input and then propose improvements of the generator's configuration...
The goal of this feature is to simplify the ChainBasedGenerator class. The problem is that the current implementation can generate layouts for different map descriptions without having to create a...
This is a specific idea that would be useful to my game project - but figured it might be re-usable. In my game I am working on - each room...
The algorithm works best with polygons that are quite simple - having fewer rectangles in the decomposition means cheaper checks if two polygons overlap or not. The goal would be,...
Silly question - is it possible to mark a room as having a doorway that is not connected to another area. Use case - Over-world - for external areas, you...