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Negative descriptors do not work as expected

Open MemoriAeni opened this issue 11 months ago • 4 comments

I have high suspision negative descriptors are considered as map descriptors. I gave the model a beatmap with just kiai and timing points. Relevant settings used:

  • difficulty: 5
  • descriptor_1: clean
  • negative_descriptor_1: 2B
  • negative_descriptor_2: old-style revival
  • negative_descriptor_3: geometric
  • cfg_scale: 2.5

Used these twice, and both maps had 2B, old-style, and geometric elements, with star rating being 8+. Tried putting cfg_scale higher and lower afterwards just to test whether that had any effect on it, and it seems like the higher it is, the more closely it follows the negative descriptors as if they are map descriptors.

MemoriAeni avatar Jan 30 '25 14:01 MemoriAeni

I did some testing and it doesnt seem like it uses the negative descriptors as map descriptors. cfg_scale with negative descriptors is just broken entirely and doesn't give the expected results. I got a bunch of maps that are just completely emptry.

OliBomby avatar Jan 30 '25 21:01 OliBomby

I've had very similar behavior (following negative descriptors very closely), along with maps being cut short on high cfg (even without negative descriptors)

meltq avatar Feb 01 '25 19:02 meltq

Try not using the 2B or Aspire descriptors and keep the number of negative descriptors equal to the number of descriptors, and see if the problem still occurs.

OliBomby avatar Feb 02 '25 21:02 OliBomby

I used tech, slider tech and slider only as negative descriptors and jump aim, sharp aim and wide aim as descriptors with cfg 1.5. First 2 seconds were ok but then it got crazy slider heavy. I could send the mp3 file along with the rest of the settings and seed if required.

meltq avatar Feb 03 '25 13:02 meltq