Octol1ttle
Octol1ttle
What would a proposed angle of attack calculation look like? Right now AoA is calculated by subtracting flight pitch (pitch of the player's velocity vector) from actual pitch. A caution...
What risk do "accelerated stalls" actually pose to the player? As far as I'm aware fall damage only starts accumulating at
> Why do we need this? It decreases Prism's reliance on Qt, which, from what I read in development channels on Discord, causes plenty of bugs in Prism, especially in...
> Well wouldn't it be better to do this in nix? i have zero nix knowledge