Octol1ttle

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What would a proposed angle of attack calculation look like? Right now AoA is calculated by subtracting flight pitch (pitch of the player's velocity vector) from actual pitch. A caution...

What risk do "accelerated stalls" actually pose to the player? As far as I'm aware fall damage only starts accumulating at

> Why do we need this? It decreases Prism's reliance on Qt, which, from what I read in development channels on Discord, causes plenty of bugs in Prism, especially in...

> Well wouldn't it be better to do this in nix? i have zero nix knowledge