Egon L.

Results 67 comments of Egon L.

My make shift solution after multiple retries over days was that I put my mouse up above the desk surface before clicking on a button to configure (to make sure...

An ancient test report that went unnoticed. One of the popup messages for TimeSplitters: FP is probably somewhat related to this issue. But it's not safe to create their own...

**Nov 2020:** - [Otogi: Myth of Demons](https://github.com/Cxbx-Reloaded/game-compatibility/issues/150#issuecomment-723769433) (15 test cases!)

**Oct 2020:** - [Metal Dungeon](https://github.com/Cxbx-Reloaded/game-compatibility/issues/463#issuecomment-711034522) **Nov 2020:** - [Otogi: Myth of Demons](https://github.com/Cxbx-Reloaded/game-compatibility/issues/150#issuecomment-723769433) (15 test cases!)

You forgot to add _Genma Onimusha_ from the first reply from JGG to the OP's list. Please put it there. An ancient test report that went unnoticed. **Aug 2019:** -...

**Nov 2020:** - [Otogi: Myth of Demons](https://github.com/Cxbx-Reloaded/game-compatibility/issues/150#issuecomment-723769433) (15 test cases!)

Not so fast. OpenGL has a thing or set of features called "**Compute Shaders**" that is available since **OpenGL 4.3**. It may be used in the libretro and independent builds...

**Oct 2020:** - [Metal Dungeon](https://github.com/Cxbx-Reloaded/game-compatibility/issues/463#issuecomment-711034522) **Nov 2020:** - [Otogi: Myth of Demons](https://github.com/Cxbx-Reloaded/game-compatibility/issues/150#issuecomment-723769433) (15 test cases!)

[One user report](https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/pull/2040#issuecomment-733514597), dated November 24, 2020, for this PR #2040 (Z fixes) stated that a couple Rendertarget test cases have been resolved for the games: Jet Set Radio Future...

This PR #2073 (Pixel Shader HLSL [Draft]), dated December 12, 2020 and initially started in the draft stage, changed the wording of the popup message for this issue for logging...