OSVR-Unity
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Check if number of Viewers, Eyes, or Surfaces in the scene exceeds the amount expected by DisplayConfig
Add error checking for if the number of VRViewers, VREyes, or VRSurfaces in the scene exceeds the number expected from DisplayConfig.
@DuFF14 What is the expected behavior if the numbers exceed the expectations set by DisplayConfig?
That is up for debate -- I haven't tried breaking it that way to see what happens. Throw an appropriate error message and fail? Throw a warning and let it run?