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Camera rendering specified visible mask object crash

Open ChenTianSky opened this issue 4 months ago • 1 comments

HI! I have a camera that specifies which objects are visible, using the setVisibilityFlags interface. When I add multiple objects to the camera, some visible objects that were not initially rendered by the camera are temporarily created and added to the scene, and the camera's mWorkSpace->_update(); crashes. error in image

sharedData is NULL?It's very strange.

ChenTianSky avatar Apr 01 '24 12:04 ChenTianSky