Teleqraph

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Data5 for type 11 (Transport) specifies the virtual map that spawns must be assigned to in creature or gameobject tables to be attached to the transport; these are not automatically...

What are you exactly changing in the gameobject_template? The only thing you need is to the set the virtual map as the map on creature or gameobject tables. If you...

Wait, is it not implemented? We had tables in place to allow this, but I assumed they were removed and their data directly set on creature and gameobject tables.

Oh, well, then it requires implementation then, no wonder it doesn't work.

This handling is wrong. This "grace period" is actually whatever ms is left for Heartbeat to kick in before the creature can react to you upon respawning. I think @Ovahlord...

Heartbeat doesn't reset upon dying for creatures as far as I know, though. It can totally desynch from respawning time and force reaction on you sooner than expected. That's why...

The worst ones are those messages that send no broadcastTextId at all and you need to collect all of those from all client locales 😿 It's a very common practice...

SPELL_AURA_514 modifies adv fly max. velocity pact. For Soar, it means that the max. velocity would be increased by 44% of the total, which makes sense since Dragonriding was made...

Unsure whether this is still valid for the current build, verification required.

Replicated here as well: https://github.com/TrinityCore/TrinityCore/issues/30144