Teleqraph

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For that, you need a hook in its AI that would trigger when the closest player is casting.

UNIT_FLAG_CAN_SWIM is present in most creature_template UnitFlags, as present as UNIT_FLAG2_REGENERATE_POWER for UnitFlags2. You'll need to remove every existing one from templates to avoid Worldserver throwing a whole lot of...

@mdX7 WPP should be updated to entirely ignore setting that flag on update or insert when the PR gets merged 👀

Your spell uses SPELL_EFFECT_ACTIVATE_OBJECT with MiscA 5, which is GameObjectActions::Disturb, which triggers GameObject::Use from the caster to the gobject. Your gobject is a GAMEOBJECT_TYPE_GOOBER, so the result of this will...

That's not a fix, you're just doing it because it works for your case, you might be bugging hundreds of gameobjects with this change.

You need a lot of testing for this type of change. I suggest you talk to Modox or Shauren for guidance on this.

I mean the spell passes the info correctly to the aura, but the aura itself is SPELL_AURA_DUMMY, it won't do much on itself besides showing the correct numbers on the...

Also, the spell that does the absorb is Mind Blast - 208771. Ignore the name, they didn't care about renaming it. You need an AuraScript for this to calculate its...

The fact that your spell hit effect returns that the target is invulnerable doesn't mean that the spell has failed. That's not what failing case is used for iirc.

I've had this issue before with different builds, no idea what's causing it, but re-opening the sniffer and re-opening wow made the trick for me tho.