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A Blender 3.3 plugin that allows creators to design and animate Minecraft Bedrock Edition models using Blender's powerful 3D modeling and animation tools.

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The fake-bpy-module is not reliable enough. Maybe writing a custom one instead of creating functions that patch it would be better.

It's a 1.8.0 feature. It "Rotates the mesh without rotating the bone".

enhancement
model-importer

Example model: ```json { "format_version": "1.12.0", "minecraft:geometry": [ { "description": { "identifier": "geometry.test", "texture_width": 200, "texture_height": 200, "visible_bounds_width": 2, "visible_bounds_height": 2.5, "visible_bounds_offset": [0, 0.75, 0] }, "bones": [ { "name":...

bug

In minecraft the order of the bones matters when you have transparent parts. Currently the order of exporting bones is undefined or follows the order of their creation. The order...

enhancement

Issue #76 should be tested. An animation of a model which changes scale of a root parent bone with a lot of children will be a good test.

animation-exporter
testing