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Respawning on death sending player to overworld when on-respawn=false

Open kencinder opened this issue 6 years ago • 3 comments

What is the bug? On respawn from dying in the nether or end, players are sent back to the overworld. I've noted on my production server that this ONLY happens in the nether and end, and not in mod added dimensions. I set up a clean test server, with a Nucleus configuration on defaults with on-respawn=false

What version of Nucleus are you running? 1.11.0

What version of Sponge are you running? 1.12.2-2825-7.1.7-RC3768

Provide a link to the file generated by /nucleus info nucleus-info

To Reproduce Steps to reproduce the behavior:

  1. Go to the nether or end
  2. Die
  3. Respawn in overworld

Expected behavior Expected behaviour is to respawn in the world you died in.

Logs https://gist.github.com/kencinder/0588458033b8354839ba7c12ef6dc3b7

kencinder avatar Jun 07 '19 12:06 kencinder

Looking at the code, I think what is happening is that Minecraft is sending you to the overworld, Nucleus doesn't have a part to play in selecting that world.

I'll look at updating the global spawn config to support "same world".

dualspiral avatar Aug 11 '19 11:08 dualspiral

I am facing exactly the same issue, so do we have any news about it? Or at least something that we can force it not to send players to "default spawn" after their death? Thank you.

padakoys avatar May 29 '20 15:05 padakoys

Never got around to it, basically, and I will admit this got forgotten.

dualspiral avatar May 29 '20 15:05 dualspiral