plasmid
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Feature: Allow force starting games
Allows /game start to force start a game with a WaitingLobby even when it does not meet the minimum player requirements
This check prevents games from starting with a number of players that may result in an instant game close. Many games do not support below 2 players per-say, and a lot of them will declare the last player alive winner. That seems unnecessary
Maybe if it required an extra argument (force literal) it might make sense (since it would mostly be for debug only and not production thing)