Matthias
Matthias
IMHO, if a dev does something unsupported or unexpected with the module like that, there should at least be some warning or a notice or something. Instead of suppressing or...
Further testing will reveal if this issue still persists on the Pico 2 with the significant decrease in dead time. I will update if I have any news.
> Have you checked the elapsed time for ADC reading step [here](https://github.com/OpenGammaProject/Open-Gamma-Detector/blob/main/software/ogd_pico/ogd_pico.ino#L1204)? Yes, of course, this time is added to the computed dead time. I think this has mostly something...
This is an easy and 100% safe way to only trigger the ADC readings when the peak and hold circuitry does not increase the peak voltage anymore. If you trigger...
What are you comparing exactly? The `analogRead(pin)` function, without DMA or anything, has a tested throughput of 260 ksps, which equates to short of 4 µs. Because of this, most...
What about occlusion culling, I don't think it's implemented, right? I imagine in a voxel game like Minecraft/Minetest it would sometimes significantly boost FPS depending on the player's location. Just...
Yes, I think it was added with Godot 4.0 AFAIK. I noticed that the `OccluderInstance3D` takes occluders such as an ArrayOccluder3D or BoxOccluder3D for example. Maybe this could be used...
> Godot's occlusion culling system needs to be re-baked entirely everytime something changes, so I fear that this might not scale well in such a dynamic environment. That's a good...
Are there any plans to implement an LOD system like in VoxelLodTerrain for blocky meshers? Chunked LODs for blocky voxels would be another great optimizations especially at the larger view...
Well, this is something new, I'm having the same problem now :/