Matthias
Matthias
~Just to have it noted down somewhere here for when others might encounter the same issue. Calling `stream.set_key_cache_enabled(true)` actually results in the terrain not loading from the saved SQLite DB...
I have this code in the `_ready()` function of the VoxelTerrain: ```gdscript stream = VoxelStreamSQLite.new() if stream: stream.set_key_cache_enabled(true) stream.database_path = save_dir + "/world.sqlite" ``` This is just kind of a...
It works, thanks!
I'm sure this is a general issue and not specific to individual projects. ArduBadge looks to be abandoned if you ask me.
A function like this would've been really helpful for me debugging a RichTextLabel that doesn't behave correctly when doing something like `remove_paragraph(0)`. In general, this would be so helpful for...
Also still having negative lux results in low light environments with `calculateLux` and normal gain and timing.