steamworks-rs
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Rust bindings to the SteamWorks SDK
I'm not familiar with rust. but I do some test like this and i found the code not work ,maybe some package should upgrade ,maybe other reason. ```rust #[test] fn...
Return callbacks handles for session request/failed. Remove drop impl for SessionRequest, this was causing all sessions to be rejected Add user-defined NetConnectionEnd. User can define their application-specific errors from a...
I couldn't make the chat example work: 
I have implemented some of the lobby functions (distance filter, string filter, numerical filter, and also request_lobby_data).
There doesn't appear to a callback a client can register to be made aware of server disconnect. The server listen socket can definitely detect disconnected clients but not the other...
https://steamcommunity.com/groups/steamworks/announcements/detail/1791775741704351698 May also want to wrap it in a way that the open source version ( https://github.com/ValveSoftware/GameNetworkingSockets ) can be used as well?
Is it possible to add support for that?
When I init app and client, it run game. I only want to get game install path but after that game is still running due to init process, how I...
As mentioned in #101 , this is an extended example for operating the UGC API in order to manage workshop items.
I think this is more of a problem with the debuggers, but I had the same problem in VS Code and CLion, both on Windows and Linux. It's easily fixed...