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Easy to use 2D rendering engine using Vulkan API as backend.

Results 16 Vulkan2DRenderer issues
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In RenderTargetTexture's mipmap blit code, the last mipmap level is transitioned from its write state to shader read. But the code incorrectly says the srcAccessMask is VK_ACCESS_TRANSFER_READ_BIT which should be...

This would be a nice feature and seems to be a requirement for GUI libraries as well, but requires quite a few modifications to the library and it's interface. More...

enhancement
todo

I am a bit stumped on this problem i have encountered. Lets say i am rendering some text at [15, 15]. With RenderCoordinateSpace::TEXEL_SPACE the text remains crisp while i am...

enhancement

Only std::string_view is supported right now. I might have to make my own type for this.

todo

Currently there are two ways to create resources, either directly from a file or in case of textures, from texel data. It would be nice to have a way to...

suggestion

Convert any mesh object into a lattice.

todo