Vulkan2DRenderer
Vulkan2DRenderer copied to clipboard
Easy to use 2D rendering engine using Vulkan API as backend.
In RenderTargetTexture's mipmap blit code, the last mipmap level is transitioned from its write state to shader read. But the code incorrectly says the srcAccessMask is VK_ACCESS_TRANSFER_READ_BIT which should be...
This would be a nice feature and seems to be a requirement for GUI libraries as well, but requires quite a few modifications to the library and it's interface. More...
I am a bit stumped on this problem i have encountered. Lets say i am rendering some text at [15, 15]. With RenderCoordinateSpace::TEXEL_SPACE the text remains crisp while i am...
Only std::string_view is supported right now. I might have to make my own type for this.
Currently there are two ways to create resources, either directly from a file or in case of textures, from texel data. It would be nice to have a way to...