Cable-Component icon indicating copy to clipboard operation
Cable-Component copied to clipboard

Unity cable component implementation similar to the Unreal Engine one based on verlet integration.

Results 3 Cable-Component issues
Sort by recently updated
recently updated
newest added

Cable ends are attached: ![screenshot 2017-09-07 15 11 19](https://user-images.githubusercontent.com/2665740/30187582-1b3d6e0a-93df-11e7-8638-b7ee236d8ee1.png) However, if I move the slingshot fast enough, the ends are dislocated: ![screenshot 2017-09-07 15 11 22](https://user-images.githubusercontent.com/2665740/30187635-53789e16-93df-11e7-8ff4-78472c6cc8e3.png)

Made calculations in lateupdate with deltaTime compensation that makes the ends of the cable snap better to the objects. These changes were made for this project: https://www.youtube.com/watch?v=lVmLwRS0xu0 Signed-off-by: yossi cohen

I love the simplicity of the code and how the cable just works. But the cable doesn't take into account the objects around it. Can that be fixed please?